Games

Games are an important driving force in computer graphics. This is the second exercise. If you have time to play computer games between now and the end of the semester ask yourselves, how do they do that? Study the screen. How does the screen look when things are moving? What about when things are still. Why do they always go into those low resolution display modes that everyone else considers worthless. Let yourself get blown up. If anyone asks, tell them you're doing science.

How the game's industry impacts computer graphics

  1. Focus on interactivity

  2. Cost-effective solutions

  3. Avoiding computation and other tricks

  4. Games drive the baseline

Quake : Yet Another Doom Like

Riven, Yet Another Myst like... ...no, the sequel