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Computer Graphics
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Illumination and Shading in J3D
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Appearance
Control how Java 3D renders
Geometry
Color
Transparency
Shading model (Rendering control)
Line thickness (Point, line, and polygon control)
And lots more (Texture mapping)
All appearance control is encapsulated within the
Appearance
class, and its components
Diffuse
Specular
Diffuse & Specular
Shaded
Textured
Transparent
Unlit polygons
Unlit lines
Unlit points
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VRarchitect
<
ANU lectures
:
Computer Graphics
:
Illumination and Shading in J3D
>
[
Contact
]
[
Links
]
[
Prev. : 13 / 23 : Lighting Summary
]
[
Up
]
[
Next : 15 / 23 : Coloring Attributes
]