VRarchitect
<
ANU lectures
:
Computer Graphics
:
Last Lecture
>
[
Contact
]
[
Links
]
[
Prev. : 12 / 24 : Three-Dimensional Transformations
]
[
Up
]
[
Next : 24 / 3 : Modeling
]
Texture : lookup table
texturing in 3 steps
The overall mapping is composed of a surface parameterization and a viewing projection.
texturing in five steps:
Compute the object space location of the pixel to be textured.
Use a projector function to determine the correct (u, v) texture coordinate.
Use corresponder function(s) to find texel.
Apply value transform function.
Modify illumination equation value.
Texture coordinate generation
Enter terms you are looking for.
Send the search form
Web
www.vrarchitect.net
VRarchitect
<
ANU lectures
:
Computer Graphics
:
Last Lecture
>
[
Contact
]
[
Links
]
[
Prev. : 12 / 24 : Three-Dimensional Transformations
]
[
Up
]
[
Next : 24 / 3 : Modeling
]