Computer Graphics Readings

The texts within the readings brick

A Summary of Principles for User-Interface Design.
by Talin ( Extract from http://www.sylvantech.com/~talin/projects/ui_design.html )

HMDs, Caves & Chameleon : A Human-Centric Analysis of Interaction in Virtual Space
by Bill Buxton and George W. Fitzmaurice  ( http://www.billbuxton.com/VRtaxonomy.html  )

Mathematical fundamentals of computer graphics
Chapter 1 of  "Watt, A. (2000). 3D Computer Graphics
Third Edition. England, Essex: Addison-Wesley."

The Graphics pipeline
Chapters 5,6 of "Watt, A. (2000). 3D Computer Graphics
Third Edition. England, Essex: Addison-Wesley."

ExtremeTech 3D Pipeline Tutorial
By: Dave Salvator ( http://www.extremetech.com/print_article/0,3998,a=2674,00.asp )

The Mathematics of the 3D Rotation Matrix
by Diana Gruber : ( http://www.makegames.com/3drotation/ )

Generic 3D Ball Animation Model for Networked Interactive VR Environments
By Hansrudi Noser, Christian Stern, Peter Stucki, Daniel Thalmann