Web3D Working Groups



Working Groups : Source : http://www.web3d.org/fs_workinggroups.htm

X3D

X3D (Extensible 3D) Task Group Goal: The X3D working group has created the foundation for the X3D initiative by defining the X3D Core specification and by continuing to define, implement and promote the XML bindings for X3D. The specification effort is supported through the Commercialization Team's Browser Working Group and Implementation Team's Source Code Working Group

cad

CAD 3D Working Group

 

Goal: To enable technical cooperation between vendor companies to help resolve the issues of sharing and viewing of CAD/ 3D data via a common file format and viewing engine.

Java Bindings

Java Bindings Working Group

 

Goal: To standardize Java interfaces to OpenGL and provide proof of concept renderers for Xj3D using these Java bindings.

source

Source Code Management

 

Goal: to manage and develop the source code maintained by the Web3D Consortium. This currently includes the blaxxun Contact source code (VRML browser) as well as the XJ3D loader (VRML & X3D browser) under CVS.

vrml-ipr

Intellectual Property Rights (IPR)

 

Goal: To survey standards-related IPR and source licensing issues and recommend policies to the Web3D Consortium.

Also view the Web3D Consortium's IPR document here.


web3d-mpeg

web3d-mpeg
Goal: To continue the relationship between The Web3D Consortium and the Motion Pictures Experts Group (MPEG) and persue the interoperability and convergence of standards.

 

content

Content Development
Goal: To support VRML/X3D content development and VRML/X3D content developers.

 


dis-java-vrml

Distributed Interactive Simulation (DIS)
Goal: To establish initial networking conventions for building multicast-capable large-scale virtual environments (LSVEs).

 


geovrml

GeoVRML
Goal: To discuss means for representing geo-referenced data in VRML/X3D, and to develop tools, recommended practices and standards necessary to generate, display and exchange such data.

 


h-anim

Humanoid Animation
Goal: To create a standard VRML/X3D representation for humanoids.

 


vrml-eai

External Authoring Interface
Goal: To create a standard interface between a VRML world and an external environment.

 


media

Universal Media
Goal: To increase the realism of VRML/X3D worlds and decrease network downloads by defining a small, cross-platform library of locally resident media elements (textures, sounds and 3D objects) and a uniform mechanism by which content creators can incorporate these media elements into their worlds.

vrtp

virtual reality transport protocol (vrtp)
Goal: To provide client, server, multicast streaming & network-monitoring capabilities in support of internetworked 3D graphics and large-scale virtual environments (LSVEs).

 


x3d-conf

Conformance

Goal: To provide a forum where conformance testing issues can be discussed. In particular, this group will identify areas where implementations are diverging, and determine appropriate courses of action.

 


rm3d

Web3D Rich Media Working Group
Goal: The Rich Media 3D Working Group is organized by the Web3D Consortium to develop a standard to describe multimedia content in the context of a 3D presentation engine. The standard is both to inform and be interoperable with other standards in this space, such as VRML200x and MPEG-4.

 


 

Former Working Groups - The following working groups have been retired due to their work being superceeded by other working groups or task groups.

kbinput

User Input
Goal: To define one or more extension nodes to allow content creators to have access to keyboard input inside their VRML worlds.

 


vrml-streams

VRML Streaming
Goal: To define standards and recommended practices for streaming VRML scene graphs and the streaming of arbitrary data into a VRML scene graph.
   

3dim

3D Integrated Media
Goal: To facilitate 3D-based media integration -- the creation, delivery, rendering and interaction of synchronized 3D, 2D, video, text, and audio media types

 


biota

Biota
Goal: To create and deploy digital tools and environments for research and learning about living systems.

 


vrml-cbf

Compressed Binary Format
Goal: To discuss and develop the binary encoding of VRML files, emphasizing the reduction of file size for fast transmission, and the simplification of file structure for fast parsing.

 


vrml-java3d

Java3D & VRML
Goal: To find ways to bring VRML and the Java 3D (TM) programming API closer together and to improve interoperability between Java 3D and VRML.

 


living-worlds

Living Worlds
Goal: To define a conceptual framework and specify a set of interfaces to support the creation and evolution of multi-user (and multi-developer!) applications in VRML.

 


nlp-anim

NLP & Animations
Goal: To use natural language to interact with VRML animations to enhance the naturalness of the interaction and the flow of information between user and animation through the use of Question/Answer, Statement/Response dialogs and natural language based command and control of characters and operating system.

 


vrml-ngscript

Next Generation Script API
Goal: To research and develop a future generation Script Node Language API.

 


ooe-vrml

Object-Oriented Extensions
Goal: To discuss and develop object-oriented extensions for VRML.