Taxonomy Motivation

 

·       A taxonomy can provide developers with a (more) objective framework within which to make choices about locomotion

 

·       Bowman’s taxonomy (Direction/Target selection, Velocity/Acceleration, Input conditions)

 

·       New taxonomy, main difference from Bowman – the VR system must be integral to the taxonomy, because virtual locomotion always occurs in a VE.

 

·       Most prominent features of the VR system are input devices and output devices

 

·       These should be considered because they can lead to fundamentally different experiences for the user

 

·       Include translational and rotational aspects of movement separately

 

·       Rotation and translation are divided into virtual and physical sub-categories

 

 

 

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