ID |
Title |
---|---|
1 |
Input devices : the state of the art (position tracking ...)From the human to the machine. Motor interfaces. Position and orientation trackers. Possibilities and limitations for each sort of devices. |
2 |
Output devices : the state of the art (smell, touch ...)From the machine to the human (don't include human vision and stereoscopic aspect). What are the characteristics of the human senses. What devices are available to satisfy thoses senses. Are they satisfied ? |
3 |
Augmented/Mixed RealityWhat it is, what are its uses, what are the specific issues of this area (compared to usual VR) |
4 |
The Metaphors, Schema, and Schema by substitution: How to move around into a VR Space, how to interact with the world... |
5 |
Collision Detection, Binary Space Partitions |
6 |
Image-Based Modeling, Rendering, and Lightinghttp://www.debevec.org/IBMR99/The way to create 3D models using photographs (REALVIZ® ImageModeler). What tools, How it works ? |
7 |
Virtual Worlds, Artificial Life, Autonomous agents and Avatars |
Additional Subjects |
|
8 |
Level of Detail |
9 |
Physically-Based Modeling |
10 |
Telepresence & Telerobotics |
|
See the "Links" link above to find out the sources of the proposed informations Pascal Vuylsteker / eScience / Computer Science / ANU |
Last modified: 19/1/2005
TOC - Print |
Send your comments at : <pvk@vuylsteker.net> |