VR subjects

ID

Title

1

Input devices : the state of the art (position tracking ...)

From the human to the machine. Motor interfaces. Position and orientation trackers. Possibilities and limitations for each sort of devices.

2

Output devices : the state of the art (smell, touch ...)

From the machine to the human (don't include human vision and stereoscopic aspect). What are the characteristics of the human senses. What devices are available to satisfy thoses senses. Are they satisfied ?

3

Augmented/Mixed Reality

What it is, what are its uses, what are the specific issues of this area (compared to usual VR)

4

The Metaphors, Schema, and Schema by substitution: How to move around into a VR Space, how to interact with the world...

5

Collision Detection, Binary Space Partitions

6

Image-Based Modeling, Rendering, and Lighting

http://www.debevec.org/IBMR99/

The way to create 3D models using photographs (REALVIZ® ImageModeler). What tools, How it works ?

7

Virtual Worlds, Artificial Life, Autonomous agents and Avatars

Additional Subjects

8

Level of Detail

9

Physically-Based Modeling

10

Telepresence & Telerobotics

Human Vision and Display device

VR area of knowledge

eScience
< Internetworked VR : Lecture Introduction >
[ Contact ] [ Links ]

See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker / eScience / Computer Science / ANU
Last modified: 19/1/2005
TOC - Print
Send your comments at :
<pvk@vuylsteker.net>