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Conclusion
Shared state maintenance is governed by the Consistency-Throughput Tradeoff.
Three broad types of maintenance:
Centralized/Shared repository
Frequent State Regeneration(Blind Broadcast)
Dead Reckoning
The correct choice relies on balancing many issues including bandwidth, latency, data consistency, reproducibility, and computational complexity.
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VRarchitect
<
ANU lectures
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Internetworked Virtual Reality
:
Networking
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Prev. : 39 / 40 : Dead Reckoning Conclusion
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Next : 7 / 13 : Week 6
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