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Managing Dynamic Shared State
Consistency-Throughput Tradeoff
3 different approaches
Centralized/Shared Repository
Frequent State Regeneration (Blind Broadcast)
Dead Reckoning
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VRarchitect
<
ANU lectures
:
Internetworked Virtual Reality
:
Networking
>
[
Contact
]
[
Links
]
[
Up
]
[
Next : 3 / 40 : NVE
]