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Problem : Latency
By the time the information arrives at the other player's machines, it is already obsolete.
Delay components in net-VE
Transmission time for the original message
Waiting for acknowledgement
Possible retransmission
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VRarchitect
<
ANU lectures
:
Internetworked Virtual Reality
:
Networking
>
[
Contact
]
[
Links
]
[
Prev. : 4 / 40 : Shared State
]
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Up
]
[
Next : 6 / 40 : Consistency-Throughput Tradeoff
]