From 9 to10 (16/10/02)

Next Assignment

  1. You read the project, meet each other, design the project

  2. Learn what you need to learn to do the project

  3. Program

  4. Meet again and check that the different classes match together. Test and correction

  5. Documentation + send the result

  6. Sleep well and be ready to present your project

Today

Spline

Surface Modeling

Readings :

CG leaflet : "Mathematical fundamentals of computer graphics"

Chpt 14 of Hearn and Baker "Computer Graphics" (p494 to 563) : Illumination Model : Local and Global

Chpt 3-7 of Hearn and Baker "Computer Graphics" (p110-113) : Spline

( Chpt 10 of Hearn and Baker "Computer Graphics" (p304-400) ) : Surface Modeling