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Anchoring scheduling bounds
A behaviour's bounding volume can be relative to:
The behaviour's coordinate system :
Bounds
Volume centred on origin
As origin moves, so does volume
behaviour method :
void setSchedulingBounds( Bounds bounds )
A Bounding leaf's coordinate system
BoundingLeaf
Volume centred on leaf node elsewhere in scene graph
As that leaf node moves, so does volume
If behaviour's origin moves, volume does not
behaviour method :
void setSchedulingBoundingLeaf( BoundingLeaf leaf)
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ANU lectures
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Computer Graphics
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Behavior and Interpolator in J3D
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Prev. : 10 / 38 : Creating behavior scheduling bounds
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Next : 12 / 38 : Scheduling bounds example code Untitled Document
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