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Texture Mapping : Java3D
You could model every detail of every 3D shape in your scene
This requires an enormous amount of modeling effort
More shapes means more to draw and worse interactivity
Instead, create the illusion of detail:
Take a photograph of the "real thing"
Paste that photo onto simple 3D geometry
Increases realism without increasing the amount of geometry to draw
Not every aspect of texture mapping are availaible in Java3D, but the main one
Texture Image : 128 x 128
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VRarchitect
<
ANU lectures
:
Computer Graphics
:
Texture Mapping in J3D
>
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Contact
]
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Links
]
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Up
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[
Next : 3 / 25 : Simple Texturing Recipe
]