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Texture Mapping in J3D
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Directory Table of Content : (25 slides)
Texture Mapping in Java3D
Slide 1 :
Texture Mapping : Java3D
Slide 2 :
Texture Mapping : Java3D
Slide 3 :
Simple Texturing Recipe
Slide 4 :
Appearance content
Slide 5 :
Using texture appearance attributes
Slide 6 :
Texture class hierarchy
Slide 7 :
Texture2D example code
Slide 8 :
Preparing for texture mapping
Slide 9 :
Texture coordinates
Slide 10 :
Using a texture coordinate system
Slide 11 :
Specifying texture coordinates
Slide 12 :
Texture2D example code
Slide 13 :
Texture coordinates Second example codet
Slide 14 :
Transforming texture coordinates
Slide 15 :
Texture rotation example code
Slide 16 :
Texture Generation Format
Slide 17 :
Using texture boundary modes
Slide 18 :
Controlling the appearance of textures
Slide 19 :
Combining texture and shape colors
Slide 20 :
Using texture modes
Slide 21 :
Texture modes Typical Use Document
Slide 22 :
Using texture mip-map modes
Slide 23 :
Using texture minification filters
Slide 24 :
Using texture magnification filters
Slide 25 :
Texture class methods
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VRarchitect
<
ANU lectures
:
Computer Graphics
:
Texture Mapping in J3D
>
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Contact
]
[
Links
]