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Combining texture and shape colors
A texture image may contain:
A red-green-blue color at each pixel
A transparency, or alpha value at each pixel
Typically, image color modulates shape color
Darkly shaded parts of the shape use a darkened texture, etc.
Blending textures using alpha
Alpha blending is a linear blending from one value to another as alpha goes from 0.0 to 1.0:
Value = (1.0-alpha)*Value0 + alpha*Value1
Texture alpha values can control color blending
Texture color values can do spectral color filtering, using color as three alpha values
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VRarchitect
<
ANU lectures
:
Computer Graphics
:
Texture Mapping in J3D
>
[
Contact
]
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Links
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[
Prev. : 18 / 25 : Controlling the appearance of textures
]
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]
[
Next : 20 / 25 : Using texture modes
]