void setTranslation( Vector3d trans ) |
void setRotation( AxisAngle4d axang ) |
void setRotation( Matrix3d rot ) |
void setEuler( Vector3d rollPitchYaw ) |
void setScale( double scale ) |
AxisAngle4f(float x, float y, float z, float angle) |
Constructs and initializes a AxisAngle4f from the specified xyzw coordinates. |
AxisAngle4f(Vector3f axis, float angle) |
Constructs and initializes an AxisAngle4f from the specified axis and angle. |