Setting the transform to identity | void setIdentity( ) |
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Setting the transform to a translation | void set( Vector3d trans ) |
Setting the transform to a rotation | void rotX( double angle ) |
... rotY, rotZ | |
only about angle passing through the origin | void set( AxisAngle4d axang ) |
set( Matrix3d rot ) | |
Setting the transform to a scale factor (uniform or XYZ) | void set( double scale ) |
void setScale( Vector3d scale ) | |
Method