Method |
---|
Transform3D( ) (Default : Identity) |
Transform3D( Matrix4d mat ) |
Transform3D( Matrix3d rot, Vector3d trans, double scale ) |
Transform3D(..... see the doc API ) |
void set( Matrix4d mat ) |
void set( Matrix3d rot, Vector3d trans, double scale ) |
public final void get(Matrix4d matrix) ..... VOID ! |
public final void mul(Transform3D t1) ..... this = this * t1 |
public final void mul(Transform3D t1, Transform3D t2) ..... this = t1*t2 |