Assumptions |
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1. Infinite compute cycles at each node. |
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2. Infinite graphics cycles at each node. |
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3. Network interface with infinite cycles. |
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Bytes |
Bits |
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Packet size for DIS-like VEs = |
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144 |
1152 |
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Packet size for Game-like VEs = |
32 |
256 |
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Just moving |
Mayhem |
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Articulated humans (PDUs/second) = |
30 |
33 |
Mayhem used for Min. Players |
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Aircraft (PDUs/second) = |
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12 |
15 |
Not used but here for completeness. |
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Ground vehicles (PDUs/second) = |
5 |
8 |
Mayhem used for Max. Players |
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Technology |
Min. Speed |
Max. Speed |
Min. Players |
Max. Players |
Min. Players |
Max. Players |
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bps |
bps |
DIS-like |
DIS-like |
Game-like |
Game-like |
V.90 Modem |
28,800 |
56,000 |
1 |
6 |
7 |
27 |
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DSL |
384,000 |
1,500,000 |
39 |
163 |
178 |
732 |
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T-1 |
1,500,000 |
1,500,000 |
39 |
163 |
178 |
732 |
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Cable Modems |
2,000,000 |
10,000,000 |
263 |
1085 |
1184 |
4883 |
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10BT |
7,000,000 |
10,000,000 |
263 |
1085 |
1184 |
4883 |
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100BT |
70,000,000 |
100,000,000 |
2630 |
10851 |
11837 |
48828 |