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Table of Contents (26 slides) for the presentation :
.
Slide 1 :
Communication Architectures
Slide 2 :
Communication Architectures
Slide 3 :
Two Players on a LAN (Local Area Network)
Slide 4 :
Latency
Slide 5 :
Case study : DIS Protocol and PDU
Slide 6 :
NPSNET-IV Performance with DIS
Slide 7 :
Some network parameters
Slide 8 :
Ethernet Bandwidth
Slide 9 :
V90. Modem
Slide 10 :
How many players can we support with a DIS-like architecture?
Slide 11 :
Multi-Player Client Server - Logical Architecture
Slide 12 :
Multi-Player Client Server - Physical Arch. on a LAN
Slide 13 :
Multi-Player Client Server - Physical Architecture - Phone Lines
Slide 14 :
Multi-Player Client Server with Multiple Servers
Slide 15 :
Peer-to-Peer
Slide 16 :
Peer-to-Peer on a Lan
Slide 17 :
Peer to Peer Multicast
Slide 18 :
VE Software Scalability Statement
Slide 19 :
AOIM (Aera Of Interest Management)
Slide 20 :
Spatial Partitioning of the VE Using AOIM
Slide 21 :
AIOM Software Layer
Slide 22 :
How to set up a Client Server Architecture
Slide 23 :
How to set up a Peer to Peer Architecture
Slide 24 :
Blizzard : World of WarCraft (WoW) : FAQ
Slide 25 :
Blizzard : Battle.net
Slide 26 :
Simnet Case Study
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VRarchitect
<
ANU lectures
:
Internetworked Virtual Reality
:
Networked Virtual Environment 1
>
[
Contact
]
[
Links
]