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Simnet Case Study : Michael Zyda team
Does partitioning using the chosen architecture reduce bandwidth and computational requirements for large-scale virtual environments?
Does the architecture scale and if so how well?
Get real world data from the National Training Center from a battle scenario.
Use constructive model on the real world data to fill in the player positions and actions.
Run a simulation of the Area of Interest Manager and kept records on the distribution of players among the hexes.
Peak Multicast traffic around 2Mbits/second, just over T-1 speed.
Peak at 1,500 players in an area of interest for Multicast.
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VRarchitect
<
ANU lectures
:
Internetworked Virtual Reality
:
Networked Virtual Environment 1
>
[
Contact
]
[
Links
]