Arns’s Extension of Bowman’s Taxonomy

Introduction

·       Based on [Arns+] and [Arns2]

 

·       Traditional GUI interface have well known methods of interaction

 

·       VE interaction methods are usually developed on an ad-hoc basis

 

·       Little or no emphasis on user-centric design

 

·       Inherent concept in (immersive) VEs is movement or locomotion

 

·       In real life we know the schemata which allow movement. Walking is the main one.

 

·       But physical walking may be inappropriate in a VE.

 

·       Virtual World may be too large

 

·       Physical constraints may make walking prohibitive

 

·       A VE provides opportunity for metaphors other than walking (flying, teleportation)

 

·       In special classes of VE we want to enforce natural metaphors – simulations, for example

 

·       There are many metaphors and interaction techniques for locomotion, but these may not be the best ones for the user

 

·       For example the teleportation metaphor exists, but this can cause disorientation or simulator sickness in the user

 

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