eScience Lectures Notes : .


Slide 1 : 1 / 6 : Promises and Challenges of Networked Virtual Environments

Promises and Challenges of Networked Virtual Environments

Introduction

What is a networked VE?

Five common features

Component Parts of a Networked Virtual Environment

Challenges in Net-VE Design & Development


Slide 2 : 2 / 6 : Promises and Challenges of Networked Virtual Environments

Promises and Challenges of Networked Virtual Environments

Cyberspace. A consensual hallucination experienced daily by billions legitimate operators, in every nation, by children being thaught mathematical concepts... A graphic representation of data abstracted from the banks of every computer in the human system.
Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding...

Neuromancer by William Gibson 1984

From VR to Internetworked VR or Networked Virtual Environment ?

Sandeep Singhal & Michael Zyda "Networked Virtual Environments - Design and Implementation", ACM Press 1999.


Slide 3 : 3 / 6 : What is a networked VE?

What is a networked VE?

A networked virtual environment (net-VE) is a software system in which multiple users interact with each other in real-time, even though those users may be physically located around the world.

Typically, each user accesses his/her own computer workstation or console, using it to provide a user interface to the content of a virtual environment.

These environments usually aim to provide users with a sense of realism by incorporating realistic 3D graphics, spatial sound & other modalities to create an immersive experience.


Slide 4 : 4 / 6 : five common features around sharing

A networked virtual environment is distinguished by five common features

The virtual world, a common location, real or fictional.
Must present the same characteristics to all participants.

Something will represent the user into the virtual world

Gesture, typed text, voice

More than just a video conferencing system !
It must be possible to interact with the virtual world, and this interaction must be perceptible by other users


Slide 5 : 5 / 6 : Component Parts of a Networked Virtual Environment

Component Parts of a Networked Virtual Environment

Let's have a look at the Computer Graphics course for some examples

Should there be a real VR system here ?

Issue : multiplication of the information to share


Slide 6 : 6 / 6 : Challenges in Net-VE Design & Development

Challenges in Net-VE Design & Development

  • Network Bandwidth

  • Heterogeneity

  • Distributed Interaction

  • Real-Time System Design and Resource Management

  • Failure Management

  • Scalability

  • Deployment and Configuration