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Texture Mapping
Slide 1 :
Texture Mapping
Slide 2 :
Texture Mapping
Slide 3 :
The Quest for Visual Realism
Slide 4 :
The Quest for Visual Realism (2)
Slide 5 :
Photo-textures
Slide 6 :
Texture coordinate
Slide 7 :
Transformation
Slide 8 :
Transformation
Slide 9 :
Texture Filtering
Slide 10 :
Texture Filtering
Slide 11 :
Antialiasing : Prefiltering
Slide 12 :
Antialiasing : Supersampling
Slide 13 :
Texture Filtering : Antialiasing
Slide 14 :
MIP-mapping
Slide 15 :
MIP-mapping
Slide 16 :
Perspective Correction
Slide 17 :
Perspective Correction
Slide 18 :
Looking at One Edge
Slide 19 :
Visualizing the Problem
Slide 20 :
Linear Interpolation in Screen Space
Slide 21 :
How to Make Them Mesh
Slide 22 :
Interpolating Parameters
Slide 23 :
Remarques
Slide 24 :
Texture coordinate generation
Slide 25 :
What Else About Mapping ?
Slide 26 :
What Else About Mapping (2) ?
Slide 27 :
What Else About Mapping (3) ?
Slide 28 :
Environment mapping
Slide 29 :
Pre-shaded environment maps
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VRarchitect
<
ANU lectures
:
Computer Graphics
:
Computer Graphics : Texture mapping
>
[
Contact
]
[
Links
]
[
Prev. : 1 / 38 : Behavior and Interpolator
]
[
Up
]
[
Next : 1 / 25 : Texture Mapping : Java3D
]