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Illumination and Shading
Introduction
Illumination Models
Two Components of Illumination
Ambient Light Source
Directional Light Sources
Point Light Sources
Other Light Sources
Ideal Diffuse Reflection...
Lambert's Cosine Law
Computing Diffuse Reflection
Diffuse Lighting Examples
Specular Reflection
Snell's Law
Non-ideal Reflectors
Phong Illumination
Effect of n
shiny
Computing Phong Illumination
Blinn & Torrance Variation
Phong Examples
Summary of 3 Illumination Models
Putting it all together
What else about illumination ?
Where do we Illuminate ?...
Constant or Flat Shading
Facet Shading
Vertex Normals
Triangle Normals
Normals of Nonplanar Surfaces
Gouraud Shading
Phong Shading
Summary of 3 Shading Models
Phong Shading:
Gouraud Shading Hugo
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VRarchitect
<
ANU lectures
:
Computer Graphics
:
Illumination and Shading
>
[
Contact
]
[
Links
]
[
Prev. : 1 / 35 : Introduction to Java 3D
]
[
Up
]
[
Next : 1 / 23 : Illumination in Java3D
]