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Global Illumination
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Directory Table of Content : (49 slides)
Global Illumination Models
Slide 1 :
Global Illumination Models
Slide 2 :
Global Illumination Models
Slide 3 :
Usual Graphical Pipeline
Slide 4 :
Z-Buffer Algorithm
Slide 5 :
Path Notation
Slide 6 :
Path Notation (2)
Slide 7 :
The Rendering Equation
Slide 8 :
The Rendering Equation
Slide 9 :
Revisiting Phong's Illumination Model
Slide 10 :
Desiderata
Slide 11 :
Better Illuminance Models
Slide 12 :
Untitled Document
Slide 13 :
Microfacet Distribution Function
Slide 14 :
Geometric Attenuation Factor
Slide 15 :
Fresnel Reflection
Slide 16 :
Fresnel Reflection
Slide 17 :
A Plot of the Fresnel Factor
Slide 18 :
Energy Conserving Approaches
Slide 19 :
Definitions
Slide 20 :
Irradiance
Slide 21 :
BRDF
Slide 22 :
BRDF Approaches
Slide 23 :
Remaining Hard Problems
Slide 24 :
Ray Tracing
Slide 25 :
Ray paths
Slide 26 :
Ray Casting
Slide 27 :
Recursive Ray Tracing
Slide 28 :
From Pixel to Ray
Slide 29 :
Maximum recursion depth
Slide 30 :
Ray Tracing Architecture
Slide 31 :
Computing a Reflected Ray
Slide 32 :
Ray Plane Intersection
Slide 33 :
Ray Sphère Intersection
Slide 34 :
Ray Triangle Intersection
Slide 35 :
Ray Trace Java Demo Program
Slide 36 :
Raytracer Example
Slide 37 :
Ray Tracing: History
Slide 38 :
Acceleration Methods
Slide 39 :
Bounding Volumes
Slide 40 :
Spatial Subdivision
Slide 41 :
Shadow Buffers
Slide 42 :
Radiosity
Slide 43 :
Radiosity (2)
Slide 44 :
Ray Tracing Vs Radiosity
Slide 45 :
Radiosity Introduction
Slide 46 :
Radiosity Introduction
Slide 47 :
Continuous Radiosity equation
Slide 48 :
Discrete Radiosity equation
CARREFUL : There is a subdirectory to explore/print :
radiosity
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<
ANU lectures
:
Computer Graphics
:
Global Illumination
>
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Links
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